The textbook written by Noor Shaker, Julian Togelius, and Mark J. Nelson in 2016 is one of the first full-length textbooks about procedural content generation in games (PCG) and the current status of the related research field) . It is freely available in digital edition, while the printed edition be purchased on Amazon.
- Noor Shaker, Julian Togelius, and Mark J. Nelson (2016). Procedural Content Generation in Games: A Textbook and an Overview of Current Research. Springer. ISBN 978-3-319-42714-0.
Open digital edition: